QEDQED
App GuideMain LayoutThreads

Entities

Non-character things - items, factions - tracked across the story by gain, loss, shift, reveal.

Entities

AI-assisted - entity journeys are read by the analysis agent.

A tab of the Threads rail - the same grid as Character Arcs, but for non-character things: items, factions, and the like. Each row is a tracked thing; columns are scenes; bands group by chapter, and a band's dots are that chapter's changes, colored by direction.

The Entity tab: factions and items in the sidebar, each counted by scenes, with a detail float open.

Entities are counted by the scenes they appear in, so the sidebar doubles as a ranking of what actually carries weight.

Counted, then ranked

Every entity carries a scene count, which is the whole point of the view. An item you believed was central but which appears in three scenes is telling you something before you read a word.

Entities split by category, filtered from the chips above the chart:

CategoryExamples in a story
FactionOrders, guilds, houses, companies
ItemThe objects the plot turns on

Selecting one opens a float with its role, its change count, and the scenes it spans. An entity that appears widely but never changes is scenery; one that changes often is doing plot work.

An item that changes hands belongs in Custody as well. This rail tells you an item matters; custody tells you who was holding it and when.

How it moved (every change is one of four)

● gainit strengthens / is acquired / rises
● lossit weakens / is destroyed / falls
● shifta lateral move - changes hands, is altered, realigns
● revealit becomes known - exposed or discovered

What's tracked

Facets are per category - an item moves along custody · state · location · function; a faction along power · standing · allegiance · territory. Only arc-worthy things get a journey: it has a world page, recurs across scenes, or the analysis flagged it major.

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