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App GuideMain Layout

Scene panel

The editor: story tree, tabs, the writing surface, and the three ways to view a scene.

Scene panel

Where you actually write. Everything else in NVS reads what happens here.

Deterministic. The editor writes plain Markdown to your disk. Nothing here needs a model.

This page covers the panel. For what belongs in a scene and how the blocks work, see Scene and Writing blocks.

The NVS editor: the story tree on the left, dialogue beats in the centre, analysis rails down the side.

Romance of the Three Kingdoms open in the editor. Every beat is a block, not free text.

The four parts

PartWhat it is
Story treeYour chapters and scenes, in reading order. The left sidebar
Tab stripOpen pages, with a dot on any that has unsaved changes
Writing surfaceThe scene itself, one block per beat
InspectorWhat the engine understood, in a column beside the prose

The Inspector is worth opening early. It is the fastest way to see whether what you wrote landed the way you meant.

Three views of the same scene

A scene toolbar offers three tabs, and they are the same file seen three ways.

TabShowsUse it to
WriteThe block editorCompose. Each beat is a labelled block
PreviewThe scene as a reader meets itCheck flow and rhythm
SourceThe raw Fountain textPaste, bulk-edit, or check exactly what is on disk

Source is the honest one: it is literally the file. If you ever doubt what NVS has written, read it there.

Properties

Beside the view tabs sits Properties, which holds the scene's own metadata rather than its prose: its phase, its title, and the handful of declared facts that belong to the scene itself.

Phase matters more than it looks. Analysis reads canon pages, so a scene left at draft may be skipped. If a scene's Inspector is blank, check its phase first.

Where to go next

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