QEDQED
User GuideBasics for a writer

Side stories and spin-offs

Where a side story actually lives: unwired scenes on the timeline, and the single edge that folds one into the main line.

Side stories and spin-offs

You never have to decide today how a piece fits. The timeline lets it sit there unconnected, and folding it in later costs one edge.

Most writers, on finishing a side comic or a novella off the main saga, slap a label on it and move on: non-canon, happens somewhere outside the timeline. Connecting it properly sounds like a headache, so it never happens.

It is not a headache, but the reason why only makes sense once you know what the Timeline actually is.

What the timeline is

The timeline is a graph of your scenes. Each scene is a card, and each edge you draw says this is read after that. The edges are the reading order; nothing else is.

That single fact is what makes side stories cheap, because of what it implies:

A scene that has no edges is still a perfectly valid scene. It sits on the canvas, fully written, fully analyzed, connected to nothing. That is all "outside the timeline" has ever meant here.

There is no canon flag to argue with and no separate project to create. Floating is not a special mode. It is just the absence of an edge.

The whole life of a side story

Notice that at no point do you restructure anything.

StepWhat you doWhat moves in the main story
Write itScenes in their own folder, like any other scenesNothing
Let it floatDrag them onto the canvas. Wire them to each other, not to the main lineNothing
Fold it in, if everDraw one edge from a main-story scene into the side story's first sceneNothing. You added an edge

Step three is the whole trick. Because reading order is edges and nothing else, connecting two bodies of work is one drag from a right dot to a left dot. The main story does not shift, renumber, or reflow, because you never touched it.

If you decide later that it should float again, select those scenes and press X to cut every edge in and out of them. The prose is untouched; only the ordering changed.

Seeing one line on its own

The opposite problem shows up once a project has grown: the main line is now buried in side material and you want to read the spine by itself.

That is what a named axis in Chart Config is for. You light a path through the graph and save it, and charts can then read along that axis instead of the whole story.

The Genshin project in our own screenshots is exactly this shape:

LineScenes
Archon Quest, the main story125
Story Quest and Event Quest, the side material177
Everything, as one project302

An axis named aq-only isolates those 125 scenes, so the spine can be read without 177 side-quest scenes diluting it. Nothing was deleted or moved to produce that view. See Chart Config for how a path is lit.

Same person, or another version?

When a character turns up in both works, you say which kind of crossover it is: literally the same person, or a different version of them, which is what an alternate-universe side story usually wants.

Both are held happily, and you say which when you know, on the character page. Until you say, the app does not guess.

It does not have to be fiction

NVS only cares that something is people talking over time. A side story can be stranger than a spin-off: a podcast read as a cast with recurring themes, an actual-play campaign as an unfolding saga, an interview series with its own running arguments.

Each of those still has a cast, connections, and reveals, so the same machinery reads it. What kind of work it is gets declared once in project config, so a transcript is read as a transcript rather than as a novel with odd formatting.

Copyright © 2025-2026, QED by Nelworks

On this page